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Posted: March 20, 2009 01:22 am
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You heard it here FIRST!

Source: http://www.wowwiki.com/Expansion_ideas
QUOTE (WoWWiki)
Although not officially announced, Emerald Dream is planned for release after Wrath of the Lich King.
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Posted: April 11, 2009 08:11 pm
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Latest update article points the way to speculation:
http://www.wowinsider.com/2009/04/10/why-w...nt-at-blizzcon/
QUOTE (WoWInsider)
(T)here's the ever-present Emerald Dream theory.

Chris Metzen says that Malfurion Stormrage is not only getting his own novel but will soon become an important character in the game again. This points heavily to use of the Emerald Dream, since that's, you know, where he
currently is.

The Dream isn't just a "new continent," though.

- The Emerald Dream, in lore, contains prototypes of Azeroth.

This is actually a really great piece of information. It opens up a lot of cool ideas for where we'll go and what we'll do when the expansion lands.

Remember that the Dream isn't affected by what happened to real Azeroth, so, for example, the Sundering never happened, leaving Azeroth one giant mass instead of three sundered shards. It wouldn't necessary play by the same rules as current zones, meaning some (Blasted Lands, for example) would be absent and some (where Zin-Azshari would be) would still be there now.

The possibilities are exciting and pretty much endless.
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Posted: June 11, 2009 06:40 pm
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Alternate possibility: The Maelstrom, or possibly both, or neither:
http://www.wow.com/2009/06/10/the-maelstro...-wow-expansion/

QUOTE (WoWInsider)
Many of you have likely heard the theory floating around that the Emerald Dream might be the next expansion pack, but you may not have heard about the other popular theory: The Maelstrom.

How would you feel about an expansion where the naga are the villains, the murlocs do their bidding, a powerful queen emerges, and dormant gods awaken? We've braved alien lands and the cold, harsh climate of Northrend, so how would you fancy going out to sea, discovering new islands and diving down to sunken cities?
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Posted: June 26, 2009 05:51 pm
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MMOwned, of all websites, has provided the following info that supposedly dates back to 2003...
QUOTE (Agni)
In 2003 (before WoW went live) Blizzard supposedly posted this list of the gameplan/outline of all zones/expansions up to level 100.

Draenor Set

Azuremyst Isle - 1 to 10 /
Bloodmyrk Isle - 10 to 20 /
Eversong Forest - 1 to 10 /
Quel'thalas - 10 to 20 /
Hellfire Peninsula - 58 to 62 /
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65 /
The Deadlands - 63 to 67 /
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70 /
Netherstorm - 67 to 70 /
Shadowmoon Valley - 69 to 70

- Northrend Set

Borean Tundra - 67 to 70 /
Howling Fjord - 67 to 70 /
Dragonblight - 69 to 72 /
Grizzly Hills - 70 to 73 /
Crystalsong Forest - 72 to 75 /
Zul'drak - 73 to 76 /
Sholazar Basin - 75 to 79 /
Storm Peaks - 76 to 80 /
Icecrown Glacier - 78 to 80

- Maelstrom Set

Gilneas - 77 to 80 /
Grim Batol - 78 to 81 /
Kul Tiras - 79 to 82 /
Kezan - 81 to 86 /
Tel Abim - 83 to 85 /
Zandalar - 84 to 87 /
Plunder Isle - 86 to 88 /
The Broken Isles - 87 to 90 /
The Maelstrom - 89 to 90

- Plane Set

Pandaria - 1 to 10 /
Hiji - 10 to 20

Wolfenhold - 1 to 10 /
Xorothian Plains - 10 to 20

The Green Lands - 88 to 91 /
The Dying / Paradise - 91 to 94 /
The Emerald Nightmare - 94 to 97 /
The Eye of Ysera - 97 to 100 /
Deephome - 88 to 91 /
Skywall - 91 to 94 /
The Abyssal Maw - 94 to 97 /
The Firelands - 97 to 100

- Legion Set

K'aresh - 96 to 99 /
Argus Meadowlands - 97 to 100 /
Mac'Aree - 99 to 100 /
Maw of Oblivion - 100+ /
The Burning Citadel - 100+


If this is anything near accurate, it suggests we will have the Maelstrom next for 81-90, and then the Emerald Dream from 91-100. OR, maybe the next expansion goes all the way to 100 and we will have both.

But Pandas as a playable race? AWESOME!
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Posted: July 01, 2009 04:32 pm
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http://www.wow.com/2009/07/01/blizzard-fil...-for-cataclysm/

The linked article points to Blizzard filing trademark for "Cataclysm", and if the next expansion involves the Maelstrom, "World of Warcraft: Cataclysm" would fit it perfectly.

On the other hand, the article is trying to suggest it might be the name of Blizzard's next MMO, and one commentator is speculating the word Cataclysm has been used in Dragonlance novels...

And there is this link which spells out the WoW-C angle:
http://www.mmo-champion.com/index.php?topic=70411.0
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Posted: July 10, 2009 03:44 pm
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http://www.wow.com/2009/07/10/lorecrafted-...-the-maelstrom/

Speculation on Maelstrom and Emerald Dream, laid out with regard to lore. Three blog posts which detail 4.0 through 4.4 patches as they could be.

I doubt, however, that it should play out this way. Emerald Dream should be bigger than a single instance, and just look two posts ago to see what it is believed Blizzard's plans were back in 2003.

http://wotlkwiki.info/forum/showthread.php?t=5341

More information from an ex-Blizzard employee who said:
QUOTE (ex-Blizzard guy)
Like the details and plans for the next expansion that they have already started on.

Right now it is tentatively being called “Depths of the Dark Tide” or sometimes the name “Depths of the Emerald Tide”, or “The Surging Depths” all names are getting tossed around for finality. DotDT Great acronym right? Well anyways, as always, Blizzard keeps coming up with new ideas to keep the game fresh. They have some real whoppers they are planning apparently.

Here is just a few things I heard/seen would be in there.

-No New Races
-Two New Hero Classes
*Archdruid
*Blade Master
-New Ocean Exploration System
-Underwater and Sea Top Siege Combat with Customizable boats and submarines.
-”Shove Off” Zoning from anywhere in Azeroth
-Level Cap is only 85* There are some discrepancies.

Apparently Azshara has been cooking something up. Deep within The Rift of the Maelstrom, Azshara has been up something new. She has began using Titan Technology along with the dark energies still resonating from the Well of Eternity to… create water? That’s right. She creates huge pulses of water in the Rift that spew up into the world creating massive tidal waves causing the ocean to slowly encroach on the rest of the world. Flooding the world is her dream, however there are side effects she wasn’t expecting. The floods or named by the outside world as “The Surge” are pulses of stormy waves that crash into everything raising the water level. This is sending the world out of balance and adversely affecting the Emerald dream, causing the nightmare to swell like the tides rising in the real world. This apparently colapses the planet eventually, meaning all the heroes of the world have the stop Azshara before she screws things up.

Tentative Zone Lists

Zones work differently after you leave Gilneas. They are separated into Seas. Subzones are the islands and various other thing’s you come across. The subzone islands aren’t as big as normal zones, but the ocean is supposively going to be of grandeur size.

Gilneas
Finally you get to see behind the gate. Gilneas led by Tarn Greymane finally opens it’s gates as the Surge threatens to over take them. Because of this calamity both horde and alliance can prove themselves through a series of phase quests.

They are leading supplier of boats at the beginning of the expansion.

Kul Tiras
One of the main islands, A town called Boralus will be a major port here for the alliance and will be used a bit through out the expansion. It’s one of the few non tropical islands in the expansion. This is where the alliance starts to first learn about the Surge.

Tel Abim
Tropical island of Tel Bim. Concept art is showing it to be a bright and tropical paradise with very scenic beaches. The Goblins are trying to start tourism/vacation resort here, but of course they need you to clean the island up for them first.

Zandalar Island
Whats an expansion without a Troll area. The trolls are trying to get their great land tamed and are attempting something called “Land Mending” involving weaving ley lines to repair their fractured island. There are various tribes of Trolls here from all around the world, friendly and unfriendly.

Kezan
The big island is home to many things including the home town of the Goblins… Undermine. The Goblins facing the Surge agreed to let the alliance and the horde use Undermine as a home base to combat the Maelstrom. This will be the one of the two next Shattarah/Dalaran type cities. Goblin submarines are popular here as well.

The Broken Islands
Home of the Blade Master’s starting island of Saramar, The Stormreaver Bay, Tomb of Sargeras, one of the first 5 mans.(And no, there is no Sageras in his Tomb)

Plunder Island
Home of the Bloodsail. A 5 man will be here as well as quite a bit quests dealing with the various attacks all over the South Sea’s dealing with their raiding and … well… plundering. The Bloodsails are almost as popular as Murlocs this time around. They are everywhere.

The Maelstrom is a main zone, with a bunch of subzones in it as well.
There are alot of 5 mans surrounding the main rift as well as the capital of Nazjatar. This zone is supposively massive. All of these zones are underwater mainly and require the goblin submarines to explore. A lot of siege vehicles come into play here. Much like the Boats work on the surface of the ocean, in the maelstrom the submarines come into play. Of course a lot of the zones have “air pocket” areas in them where you get off of your sub to explore.
The Rift is where Azshara is producing her mighty Surge and will be one of the final raid instances in the expansion.

Ok, this sounds like alot of zones… but the islands really aren’t that big. All of the Ocean is maybe 4 zones.

This is where the Emerald dream comes into play along with the Arch Druid Hero class.

The Roaming Flats
The ever changing lands of the Roaming Flats… built to be a defense mechanism against invaders of the Emerald dream, of course the nightmare infection has messed things up here. It is highly confusing and never looks the same twice. From what I hear this is one of blizzard’s new babies. The next step after phasing quests. The zone actually changes every hour and locations relocate themselves. This zone has a huge quest chain that you need to complete to get to the rest of the emerald dream.

The Dying Paradise
The most corrupt part of the emerald dream. Dying trees slowly fall down to the ground. Horrific twisted versions of azeroth animals roam attacking anything near them. Black darkness spreads in some areas while it looks like fall time in others. A huge offensive of druids attempts to push back the corruption.

The Tangled Sky
This sounds like the most interesting zone in expansion imho. A series of winding roots tangled through the sky. Not sure how this one will work to be honest. But it sure is… different?

The Eye of Ysera
Overly bright green energy spews in this still pristine part of the emerald dream. The flows are trying to push back the nightmare infection leaving pretty little rows of flowers and trees in it’s wake. The architecture is unique slightly similar to the night elf structures. There is a massive town here and will act as another Dalaran/Shattarah.

The Sleeping Grove and The Breathing Grove
The starting area for the Archdruids. Not much else is known.

Ocean/Depths Exploration/Shove Off
Boats! Submarines!
The new system is going to involve you actually building and customizing you’re own boats to sail the sea’s with. The sea’s are very open and full of little cavern’s and other things in the middle of nowhere. Well this is what they are aiming for anyway. Pirate attacks and sea monsters to follow.
This is going to be one of the new selling points come the expansion. Boat and submarine battles amongst players.

You get to customize your boats with different parts improving it’s performance, speed, armor, and weapons. They will be using the same system as siege vehicles but they will probably add more bells and whistles.

Also you can upgrade from boats at 84 to submarines. This will be the only way to enter Maelstrom. Subs will be much like boats be be underwater. The better parts will come from engineers. This will be their new direction. They will get epic parts like blacksmithing gets epic weapons.

Oh, no flying mounts when over the ocean. The Surge prevents you from flying. Enjoy the sea’s. You can enter the sea’s off any beach in Azeroth by going over the fatigue area while in a boat.

New Leveling System
They are pushing forward with a more story driven progression. Northrend has some great story driven quest lines.
You still gain experience but there caps. Upon reaching enough experience to level you must complete quest chains to unlock the next level. They will be soloable. It’s just in concept stages right now, and they are expecting a lot of whining if they do decide to go through with it. But they want players to feel progression just besides gear and seeing new raids.
It might not make it through, but how many other things that are planned get scrapped?

Archdruids

Archdruids… why those are just leader druids. And who would want to play a normal druid when there are ARCH druids. Yeah I know right. But they do play quite differently.
The Archdruids are the druids trapped in the emerald dream. These druids focus more on the ethereal aspect of druids. Their abilities are suppose to reflect their control over the emerald dream. No spells have really been discussed that I personally know of.
They are going to continue like death knights and have an impressive starter zone inside the Emerald dream that involves them fighting off the nightmare and waking themselves up. They work with Malfurion himself.

Blade Masters:
These clever brutes have taken up residence in the Saramar ruins. They use it as their training grounds testing their trainees on the residents of the ruins. The whole zone is to prove yourself. Half of the starter zone is you on a large boat with other graduated blade masters heading back to the mainland. You fight off sea monsters and pirates etc on what they try to make feel like a long journey home.

Blade Masters are going to tri-wield. They will equip 2 one-handed items and then 1 two hander. I am not sure exactly how that works but different skills use different weapons. They have a “reactive” skill set. Where certain skills are only usable after using other skills. An example I was given was Sliding Slash, it’s like a damaging charge, after using that attack two other skills become available. Each of those two skills break off into 2 or three other possible skills. So different attacks are available depending on how you start the fight. You would have a whole different slew of options if you started the fight up close instead of using sliding slash to gain distance. If you don’t use the next in the set of skills in 5 seconds, it starts over again. There are also finishers… There are 5 tiers of skills in the set up. Sliding slash being a first tier and so on. You have a special attack button that will do a different attack based on the tier you are on and the last used skill. It ends the combo.

Intriguing, if nothing else.
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Posted: August 11, 2009 09:38 pm
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http://www.wow.com/2009/08/10/cataclysm-races-leaked/

Apparently the title has been confirmed as "World of Warcraft: Cataclysm", and the new races are WORGEN (Alliance) and GOBLIN (Horde).

Though I'm surprised that Goblins have to be Horde, I thought they were one of the sacrosanct neutrals! I mean, does this turn Booty Bay into a Horde city?
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Posted: August 15, 2009 08:54 pm
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http://www.mmo-champion.com/index.php?topic=92919.0
http://www.wow.com/2009/08/14/world-of-war...y-mmo-champion/

The latest postings regarding details about Cataclysm without Blizzard officially announcing it yet.

Apparently it WILL be announced at BlizzCon though.

But, Thrall as the new Guardian of Tirisfal?!?
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Posted: August 21, 2009 04:16 pm
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http://www.worldofwarcraft.com/cataclysm/faq/
Information directly from Blizzard!
QUOTE (FAQ)
Q: What is the story of World of Warcraft: Cataclysm?

A: While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.

Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

Q: What are the features of World of Warcraft: Cataclysm?

A: Some of the new features of World of Warcraft: Cataclysm include:

    * Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
    * Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
    * Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
    * New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
    * More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
    * New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
    * Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
    * New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
    * Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
    * Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.

Q: Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?

A: As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience--but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm--and then discovering entirely new towns and quests in other parts of the zone.

Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.

Q: How did you decide upon the two new playable races, worgen and goblin?

A: The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home.

As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.

Q: Will the two new races have all-new starting experiences?

A: Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.

Q: Which classic zones have been overhauled? What are some examples of changes?

A: Nearly all of the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.

Q: Is another Hero class being added to the game?

A: We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.

Q: Will I will be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?

A: Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.

Q: Will I need the expansion to be able to experience the Cataclysm changes?

A: When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not--you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.

Q: Will “phasing” be used more extensively in World of Warcraft: Cataclysm?

A:Yes. We’ve come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We’re also adding some UI improvements to help determine when another player is in a different “phase” from you.

Q: Will there be any updates to the graphics and changes to the minimum system requirements?

A: Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we’ve made improvements to the way that water is rendered. We’ll announce the exact system requirements closer to the expansion’s release.
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Posted: November 05, 2009 09:26 pm
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http://www.wow.com/2009/11/05/roadmap-to-c...zone-overhauls/

How is the "old content" being modified for Cataclysm? Well, the above link will tell the tale.

http://www.wow.com/2009/11/09/cataclysm-th...changes-so-far/

QUOTE (article)
KALIMDOR

    * Ashenvale
      Overhaul level: Moderate.
      Levels 20-25.

      Increased orc presence in Ashenvale has resulted in severe deforestation around the Warsong Lumber Camp.
      Horde forces have begun to move in on Silverwind Refuge.
      Astranaar is being assaulted from the air by the Horde.

    * Azshara
      Overhaul level: High.
      Levels 10-20.

      Goblins have claimed Azshara for the Horde and have reshaped the land into a giant Horde symbol.
      The mountains have been mostly destroyed by goblin mining.
      The goblins have built a city there, linked directly with Orgrimmar.

    * The Barrens
      Overhaul level: Moderate (North) to High (South).
      North Barrens: 10-20; South Barrens, 30-35.

      The Cataclysm has split the Barrens into two separate zones, North and South Barrens.
      The two zones are divided by a huge lava fissure.
      The Alliance will be moving into South Barrens, setting up camps there.
      Some of the Barrens, such as the area around Wailing Caverns, will be lush and verdant due to druidic intervention.
      Entryway into Mulgore has been reinforced by the tauren.
      Camp Taurajo razed by the Alliance.

    * Darkshore
      Overhaul level: High.
      Levels 10-20.

      Auberdine has been destroyed by tidal waves.
      The cataclysm has ravaged much of the zone.
      The night elves have retreated to the north end of the zone.
      The Horde is encroaching from the south.

    * Desolace
      Overhaul level: Moderate.
      Levels 30-35.

      The cataclysm has cracked a hole in the sea wall, allowing water into the zone.
      Some of the zone has regrown due to the water coming back.
      The covens in the zone appear to have been partially successful in summoning in Burning Legion demons.
    * Durotar
      Overhaul level: Moderate.
      Levels 1-10.

      Orgrimmar is reinforced with black iron a la Warsong Hold.
      Some damage is done to the landscape.

    * Dustwallow Marsh
      Overhaul level: Light.
      Levels 35-40.

      Changes unknown at this time.
    * Felwood
      Overhaul level: Moderate.
      New level range unknown.

      Changes unknown at this time.
    * Feralas
      Overhaul level: Moderate.
      Levels 35-40.

      Changes unknown at this time.
    * Moonglade
      Overhaul level: Light.
      No level range.

      Changes, if any, unknown at this time.
    * Mulgore
      Overhaul level: Light.
      Levels 10-20.

      Changes unknown at this time.
    * Silithus
      Overhaul level: Light.
      Levels 55-60.

      Changes unknown at this time.
    * Stonetalon Mountains
      Overhaul level: High.
      Levels 25-30.

      The goblins have nearly leveled Stonetalon in with their mining operation.
      A canyon has been cut through the mountains leading to Ashenvale.
      An eruption has caused the Charred Vale to spread even further.
    * Tanaris
      Overhaul level: Light.
      Levels 45-50.

      It is now possible to travel to Uldum, the new high-level zone, via Tanaris.
    * Thousand Needles
      Overhaul level: High.
      Levels 40-45.

      The cataclysm has resulted in Thousand Needles completely flooding.
      The planning map indicates a new instance in Thousand Needles.
    * Un'Goro Crater
      Overhaul level: Light.
      Levels 50-55.

      Changes unknown at this time.


EASTERN KINGDOMS

    * Alterac Mountains
      Overhaul level: Light.
      Levels 20-25.

      Changes unknown at this time.

    * Arathi Highlands
      Overhaul level: Light.
      Levels 25-30.

      Changes unknown at this time.
    * Badlands
      Overhaul level: High.
      New level range unknown.

      Heavily affected by Deathwing's emergence. Details unknown.
    * Blasted Lands
      Overhaul level: High.
      New level range unknown.

      Planning map indicates a large overhaul, but changes are unknown.
    * Burning Steppes
      Overhaul level: Unknown.
      New level range unknown.

      Changes unknown at this time.
    * Deadwind Pass
      Overhaul level: Unknown.
      New level range unknown.

      Changes unknown at this time.
    * Dun Morogh
      Overhaul level: Light.
      Levels 1-10.
      Changes unknown at this time.
    * Duskwood
      Overhaul level: Light.
      Levels 20-25.

      Changes unknown at this time.
    * Eastern Plaguelands
      Overhaul level: Moderate.
      Levels 40-45, 45-50.

      Changes unknown at this time; likely related to the death of Arthas.
    * Elwynn Forest
      Overhaul level: Light.
      Levels 1-10.

      Changes unknown at this time.
    * Eversong Woods
      Overhaul level: Unknown.
      Levels 1-10.

      Changes, if any, unknown at this time.
    * Ghostlands
      Overhaul level: Unknown.
      Levels 10-20.

      Changes, if any, unknown at this time.
    * Hillsbrad Foothills
      Overhaul level: Light.
      Levels 20-25.

      Southshore lost to tidal waves.
    * Loch Modan
      Overhaul level: Light.
      Levels 10-20.

      Changes unknown at this time.
    * Redridge Mountains
      Overhaul level: Unknown.
      Levels 20-25.

      Changes unknown at this time.
    * Searing Gorge
      Overhaul level: Unknown.
      Levels 45-50.

      Changes unknown at this time.
    * Silverpine Forest
      Overhaul level: Light.
      Levels 10-20.
      The Greymane Wall has been destroyed, opening the kingdom of Gilneas.
      Shadowfang Keep questline getting redesigned for high-level players.
    * Stranglethorn Vale
      Overhaul level: High.
      New level range unknown.

      Blizzard indicated that STV would be one of the most overhauled zones.
    * Swamp of Sorrows
      Overhaul level: Moderate.
      New level range unknown.

      Changes unknown at this time.
    * The Hinterlands
      Overhaul level: Light.
      Levels 30-35.

      Changes unknown at this time.

    * Tirisfal Glades
      Overhaul level: Light.
      Levels 1-10.
      Changes unknown at this time.
    * Western Plaguelands
      Overhaul level: Light.
      Levels 35-40.
      Changes unknown at this time but likely related to Arthas' death.
    * Westfall
      Overhaul level: Moderate.
      Levels 10-20.

      Changes to Deadmines questline for high-level players.
    * Wetlands
      Overhaul level: Moderate.
      Levels 20-25.

      Heavy landscape changes to the zone due to the emergence of Deathwing.
      Passage to Twilight Highlands to the east opened.
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